Wednesday, November 1, 2017

Google Assistant arrives for Spanish in the US, Mexico, and Spain

Google Assistant arrives for Spanish in the US, Mexico, and Spain


Google Assistant is now officially available for major Spanish-speaking markets: Mexico, the US, and Spain. The company promised more Google Assistant languages during the event and today, Spanish as the newest languages that Google Assistant supports. The two new languages will support a wide variety of queries for weather, local places, money or unit conversions, sports, games, jokes, calendar, and searching for flights. Google has also included fun questions like What makes you happy?, Can I call you Siri? and other quirky Easter eggs as per Googles usual self. Google Assistant in Italian and Spanish will automatically roll out to Android smartphones running Marshmallow, Nougat, or Oreo (version 6.0 and up). Markets where the is available will also see Google Assistant arrive for their supported language, thus enabling the Active Edge feature, which prompts you for a Google Assistant voice command. Source ( ) ( )


Razer Phone is official with 120Hz screen, 8GB of RAM, 4, 000 mAh battery

Razer Phone is official with 120Hz screen, 8GB of RAM, 4,000 mAh battery


Razer is officially . The gaming-focused company back in January, and today it's unveiled the first device to emerge out of that acquisition: the . A simple name hides massive specs, in this case. Design-wise, the Nextbit heritage is clear, what with all the sharp corners. The color scheme is much more business-friendly, however, which may come as a surprise from a company that absolutely loves green LEDs. The Razer Phone is made out an all-aluminum CNC chassis, has a 24-bit DAC, and it boasts two front-facing stereo speakers with Dolby Atmos sound, each with its own amp and they're certified by THX (a first for a phone). Razer claims it's the loudest handset ever. The screen is a 5.7 QHD IGZO LCD with wide color gamut and 120Hz refresh rate, twice as much as you normally get from the best non-Apple mobile devices. It's packing an adaptive refresh technology that syncs the GPU and the display. This is called UltraMotion and was developed in cooperation with Qualcomm to ensure no tearing or lag even at high frame rates. Battery life isn't affected. Razer is using the Snapdragon 835 chipset like everyone else launching high-end Android smartphones this year, but it's paired it with a whopping 8GB of RAM, and that's still not something you see every day. The dual rear camera setup consists of a 12 MP f/1.75 main shooter and a 13 MP f/2.6 2x fixed zoom lens, along with a dual-tone LED flash. On the front you get an 8 MP snapper for selfies. The fingerprint sensor is in the power key, and the Razer Phone runs Android 7.1.1 Nougat (with an update to Oreo coming in Q1 next year). It ships with Nova Launcher Prime Razer Edition. There's 64GB of expandable storage and keeping the lights on is a mammoth 4,000 mAh battery, on par with what we've seen inside the and and much beefier than usual for a top of the line handset. Razer says you can watch movies for 12 and a half hours on its phone, listen to music for 63 and a half hours, and play Hearthstone for 7 hours straight. With support for Qualcomm QuickCharge 4.0+, which means it charges from 0 to 85% in just one hour. The Razer Phone measures 158 x 78 x 8 mm, and weighs 197g. It will become available later this month for $700 unlocked.


Apple outs first public beta for iOS 11.2 and tvOS 11.2

Apple outs first public beta for iOS 11.2 and tvOS 11.2


Just yesterday to the general public, following a beta testing period of a few weeks. And now the company is already working on the next releases of its operating systems for mobile devices and the Apple TV consoles. As of now, the first public betas of both iOS 11.2 and tvOS 11.2 are available to download and install. All you need to do is enroll in the company's . You should definitely expect to see some bugs, but the flip side is that you can participate in shaping the next generation of Apple software. iOS 11.2 fixes a Calculator animation bug that caused some numbers and symbols to be ignored if entered in rapid succession. With this release, animations are completely removed from the app, ensuring that you can make calculations as quickly as you wish. New wallpapers previously exclusive to the and are available for everyone now, while a new Now Playing option controls content on your Apple TV through the Control Center. Camera emoji have been redesigned, and there's a new loading animation for Live Photos effects too. tvOS 11.2 bakes in some new developer options which allow for switching the Apple TV 4K's display output to match the native frame rate and dynamic range of the video content being shown. The Unwatched category is also back in Home Sharing for movies, TV shows, and home videos.


Sony posts fiscal Q2 results, mobile division in decline

Sony posts fiscal Q2 results, mobile division in decline


Sony posted its financial results for the July-September period, and they look promising. The latest update shows the Japanese company raked in JPY2 trillion (about $18.25 billion) in revenue and managed to get a net profit of $1.15 billion. The most significant earners are the Semiconductors department, which includes image sensors for mobile products, and the Game & Network Services which accounts for the PlayStation 4 sales both hardware, and software. Out of eight business segments for Sony, only one posted operating loss The Mobile Communications division. The numbers went from JPY3.7 billion ($32.4 million) of income in the same three months a year ago to a loss of JPY2.5 billion ($21.9 million) now. Sales saw a positive change of 1.9% in raw currency, but fell flat on a yearly basis because of the unfavorable exchange rates. Sony says the deterioration was primarily due to a change in the geographic mix of smartphone sales, an increase in the price of key components, as well as the negative impact [] of the US dollar. The outlook for the fiscal year is more than promising for Sony. The company expects to have an 11.8% rise in sales and operating income by the end of March 31, 2018, or JPY8.5 trillion ($74.5 billion). Lets just hope the mobile division also goes up.